

So, what do you guys think? Why should they stay the same, or what sort of tweaks would you like to see? The downsides of unprepared curio investigating might need to be tweaked as well, so that over-investigating curios could easily lead to a party's death or retreat. I gotta get that extra resolve, after all. It wouldn't rocket a character through the low levels, but it would give me a solid reason to risk disease and stress. Here's my theoretical change: For every X curios a character investigates before the end of a successful quest, that character gains an extra resolve (exp) point.***

That way, having an item is really, really good, and finding a curio you're unprepared for becomes more than 'well, better keep on walking'. What we really need is a compelling reason to poke at curios, whether we have its corresponding item or not. At the moment curios feel like they are a reward for the people that bought the right items ahead of time, but they could be so much more. If I don't have a curios matching item, I have very little reason to risk touching it. At this point, my adventurers just kinda roll over whatever they run into.Īs I look back over my adventures, I think I see a bit of a flaw with the whole curio system: relics, or extra supplies on missions I've fully upgraded every building in town, gathered lots of good trinkets, and have 150,000+ gold saved up. Now I'm in the endgame, and I don't touch curios at all. Maybe it's my own fault for walking around with radiant light all of the time. I dunno, the curios rewards seemed kinda lackluster at the time. I'd use any keys or things I found inside the dungeon in a heartbeat, of course. In fact, I'd do that even if I didn't have the right items on hand.Īs you might have guessed, those characters ended up with more than their fair share of diseases and mental breakdowns.Īs I delved a bit deeper into the game, I stopped buying the curio-unlocking items. I'd buy one holy water, a key, and a disease-curing thingamajig, ready to throw my intrepid heroes at whatever intriguing object happened to cross their path. When I jumped into this game a few weeks back, I was all about curios.
